ISceneView

场景视图接口

属性

analyses

analyses: IAnalyses

类型: IAnalyses

animation

animation?: IAnimation

类型: IAnimation

camera

camera: ICamera

类型: ICamera

center

center: IPoint

类型: IPoint

environment

environment?: IEnvironment

类型: IEnvironment

extent

extent?: IExtent

类型: IExtent

graphics

graphics: IGraphicLayer

height

height: number

类型: number

highlightOptions

highlightOptions?: HighlightOptions

inputManager

inputManager: any

类型: any

layerViews

layerViews?: ILayerViews

类型: ILayerViews

map

map: IMapManager

类型: IMapManager

navigation: object

类型: object

popup: IPopup

类型: IPopup

qualityProfile

qualityProfile: string

类型: string

scale

scale: number

类型: number

spatialReference

spatialReference: ISpatialReference

state

state: object

类型: object

stationary

stationary: boolean

类型: boolean

then

then?: Function

类型: Function

toScreen

toScreen: Function

类型: Function

type

type: "3d"

类型: "3d"

ui

ui: IWidgetManager

viewingMode

viewingMode?: SceneViewMode

watch

watch: Function

类型: Function

width

width: number

类型: number

zoom

zoom: number

类型: number

方法

destroy

Returns

destroy(): void

返回:void

goTo

goTo(pos, opt): Promise

参数

  • pos: any
  • opt: any

返回:Promise

highlight

highlight(graphic): Highlight

参数

返回:Highlight

hitTest

hitTest?(event): Promise

参数

返回:Promise

on

on(type, callback): void

参数

  • type: string
  • callback: (evt) => void

返回:void

takeScreenshot

takeScreenshot(options?): Promise

参数

返回:Promise

toMap

toMap?(screenPoint, opt?): BasePoint

参数

返回:BasePoint

when

when(callback): Promise

参数

  • callback: Function

返回:Promise

whenLayerView

whenLayerView(layer): ILayerView

参数

返回:Promise<ILayerView>

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