ISceneView
场景视图接口
属性
analyses
analyses: IAnalyses
类型: IAnalyses
animation
animation?: IAnimation
类型: IAnimation
camera
camera: ICamera
类型: ICamera
center
center: IPoint
类型: IPoint
environment
environment?: IEnvironment
类型: IEnvironment
extent
extent?: IExtent
类型: IExtent
graphics
graphics: IGraphicLayer
类型: IGraphicLayer
height
height: number
类型: number
highlightOptions
highlightOptions?: HighlightOptions
类型: HighlightOptions
inputManager
inputManager: any
类型: any
layerViews
layerViews?: ILayerViews
类型: ILayerViews
map
map: IMapManager
类型: IMapManager
navigation
navigation: object
类型: object
popup
popup: IPopup
类型: IPopup
qualityProfile
qualityProfile: string
类型: string
scale
scale: number
类型: number
spatialReference
spatialReference: ISpatialReference
state
state: object
类型: object
stationary
stationary: boolean
类型: boolean
then
then?: Function
类型: Function
toScreen
toScreen: Function
类型: Function
type
type: "3d"
类型: "3d"
ui
ui: IWidgetManager
类型: IWidgetManager
viewingMode
viewingMode?: SceneViewMode
类型: SceneViewMode
watch
watch: Function
类型: Function
width
width: number
类型: number
zoom
zoom: number
类型: number
方法
destroy
Returns
destroy(): void
返回:void
goTo
goTo(pos, opt): Promise
参数
- pos:
any - opt:
any
返回:Promise
highlight
hitTest
on
on(type, callback): void
参数
- type:
string - callback: (
evt) =>void
返回:void
takeScreenshot
toMap
when
when(callback): Promise
参数
- callback:
Function
返回:Promise
whenLayerView

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